Virtual Reality World Vs Augmented Reality World
Augmented reality is the combination of virtual reality and real life, as developers can create images within applications that club in with contents in the real world. With Augmented Reality , users are able to interact with virtual contents in the real world, and are able to distinguish between the two.
But before knowing the difference between the two technologies you have to know both of them individually
Coming to Augmented Reality:
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented(or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. One of the example is an AR Helmet for construction workers which displays information about the construction sites.
Coming to Virtual reality:
Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user’s physical presence in this environment. A person using virtual reality equipment is typically able to “look around” the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Virtual and augmented realities in 2017 are already making dramatic leaps forward as startups find ways to introduce smell and touch to expand your sensory experiences. Technology company Immersion has introduced TouchSense Force and researchers at Stanford University’s Virtual Human Interaction Lab are having to resist as they experiment with adding scent to VR.
The virtual and augmented reality systems of today’s generation are typically implemented in one of three ways:
- head-mounted displays.
- world-fixed displays.
- hand-held displays.